Description
                                 
                                 MF Conquer the Island (MFCTI) turns the
game   into    a  Real-time      Strategy.      There are two sides:
 West   and    East.   Each     side consists    of one commander
and eight  teams  (Alpha  - Hotel).  Each     side is able    to build
bases, troops,   vehicles,  and stationary defenses.      The game 
  is augmented with   AI.  If  a player does not take   a  role then
the AI   will.  AI   players will  take towns and AI commanders    
will create a base   and reinforce  AI teams.   A human commander can
   issue 
orders  to any of the AI teams
 such  as   moving   to a waypoint, taking towns, defense,   boarding transports,
 search     and destroy,   etc.
                                 
               
Versions
                                 
               There are currently two versions of MFCTI: the Addons version
  and     the Public Server version which is labeled PS after the version
number.       The addons version requires an addon to play and offers
many enhanced       features.  The Public Server version is just a mission
file and  can    be played without any special addons.  It is highly
recommended  you   use the PS version if you want to host a public server.
 This manual   covers features present in both versions.  Anything
specific to the  Addons version will be in it's own section and labeled as
such.
               
                                 
The
   Goal   -  Winning     the   Game
                                 
                                 To win the game one side must destroy the
 opposing      team's     ability     to produce troops and wage war.  This
 is done    by destroying     all production     facilities (
Barracks,     
Light Vehicle Factories,
              
Heavy Vehicle
  Factories,            
Aircraft    Factories,  
      and  the 
Mobile HQ).
                                 
                                 
The
    Basics
                                 
                                 At the beginning of the game each team consists
    of  one   member.      This      is the team leader of that group
 and   will  always   respawn    after death.   A    player team leader
 may   purchase  troops   and vehicles    for his/her  team (a  max  of 12
 members).    A  Commander   must purchase    troops and vehicles for
 any  AI teams or switch them to independent mode so they can purchase their
 own.   This  can be   accomplished by   creating base structures  
such   as  
barracks    for troops
or the  appropriate      
vehicle
factory.  Each         player team  has it's own income.  Income
can be viewed by selecting  score      from the action menu.  Income
is increased by controlling towns and earning non-combat points.  Immediate
resources are gained by salvaging vehicles and collecting       bounties
(taking towns and destroying vehicles).  The       larger the town the
more income it will provide and the bigger the bounty.        To maximize
a  town's      income troops must be 
present    in it's immediate vicinity.
        The exception to this rule  is for a game running with west
and  /or east enhancement which would allow  maximum income for merely owning
the town.   Towns are usually defended  at the beginning  of the game
by resistance       groups.  If a town's flag is taken but most of the
resistance are left untouched they will attempt to retake the town.
                                 
                                 
Choosing        Your   Role
                                 
                             When you enter a game you have two choices:
 which       side   and   what   role.   Which side you chose should
be obvious     but  your   role  may not   be.  There  are two roles,
you can control     a team or   you can  be the  commander of your  side.
 The Command   position    is the  BOTTOM  slot.  It  is the only
 position labeled   as an Officer.     If  no one chooses the Command
role  then the AI  will do it for your    team.  The   commander position
has a steep learning   curve.  It    is STRONGLY recommended   that
you practice   this role   before jumping into   a multiplayer game as a
 commander.  The   AI  commander can be a good   tutorial.  Just
watch  what it does.
                              
                             
Game 
  Types
                                  
                             MFCTI has been designed primarily for multiplayer. 
    However,         it  also  functions quite well as a single player 
  game.  To play     in   single  player,  just start a multiplayer game
  and chose your role.     AIs   will  take control  of the rest.  A
  fast system is highly recommended.
                              
Missions may have the following suffixes:
PS - Public Server.  These versions require no addons to play. 
Useful for serving public games but there are less units and features.
HR - Heavy Resistance.  An HR mission spawns resistance at towns
when a player gets near instead of using prebuilt units.  In these versions
there is more resistance at each town.
MP - Multiplayer.  The MP version has different options to enhance
MP games.  Included are victory conditions (take x towns, earn x points,
etc.), and a Fast Game parameter.
Coop - Cooperative.  These missions are meant to be run with
all players on one side working against the AI.  The AI difficulty may
be set.
Certain mission types may be combined.  For example a mission named
"MFCTI 1.1 PS HR Everon" would require no addons and spawn large amounts
of resistance at each town.
        
Server Options
                                  
                             Consult the Readme.txt for more detailed information.
     Here is a list of the parameters that can be set for a game:
        
        
Enhanced East and/or West - A side starts with extra resources 
  and  does not have to occupy a town for maximum income (just has to take 
 it).   It is recommended to enable on both sides for a fast game.  If 
 you want  to play a co-op against the computer enable it for the AI side 
for better  results.
        
More income - Income received for towns is doubled.  This 
  is  applied to both sides.
        
No AC Rockets  - Aircraft have no FFARs.  This is
 applied   to both sides.
        
Weather - Adds random weather to the mission.
        
Night - Starts the mission at night.
        
Accelerated time - Greatly increases the speed of time passage. 
    Allows day & night missions.  Does not affect unit's speeds,
etc.     
        
                             
Recommended 
       Requirements
                                   
                             The game is quite playable on a modern system. 
    It      is  recommended   to run this on a dedicated server for maximum
    speed.    MFCTI is fairly demanding on system resources and can
slow    down   a  game running   as a server and player.  If your system
cannot     handle  this game playably it is recommended to try to find a
dedicated    server that  is running it.  If you just want to practice
then try  to find an empty  server and let the AI control  the other roles.
                              
                             
Structures
                                 
                                 A player accesses a structure's options
by  moving    up  to  it.    An     action   choice will then be available 
 to open    it's  menu.   Some   buildings,     such   as the 
Control   Center,    cannot be
        accessed by anyone except the commander.  The     commander
  will     also  have more 
choices
   for   each  structure.
                              
                                 
Mobile
  HQ
                            
                                 The Mobile HQ is a unique vehicle that allows
   the   commander      to  
build a  base
   as long   as s/he is   within    range of it.  It is capable of 
building       any  structure and can produce
        workers to build up a placed structure   or   to repair  a destroyed
   one.      Players can log on to the 
Team Camera from it.  It cannot be
replaced or repaired  if it   is destroyed  completely.       Each side
has one from the game start    and   it should be defended      at all costs.
                                 
                                 
                                 Barracks
                              
                                 Trains infantry, allows a player to equip
 with    different    weapon loadouts, and can be used as a respawn point.
  With   the Infantry Upgrade  it  can   produce       more  troop types.  
 The    BlackOps Upgrade allows BlackOps  to be trained   here as well.
                                 
                              
                              
                                 
                                 Light      Vehicle Factory
                              
                                 Produces cars and trucks.  Can be used
  as  a respawn point.  With the Light Vehicle     Upgrade     it  can
    produce   AA vehicles such as Vulcans or Shilkas.   Additionally
       it can    produce  the M113 for the west side.
                                 
                              
                              
                
                                 
                                 Heavy      Vehicle Factory
                              
                                  Produces APCs and basic tanks.  Can
 be  used  as a respawn point.  With the Heavy   Vehicle Upgrade it
 can   produce      better tanks.
                                 
                              
                              
                
                                 
                Air Vehicle 
   Factory
                              
                                   Produces helicopters and can be used as
 a  respawn  point.  With the Aircraft Vehicle     Upgrade     it  can
  produce  more powerful helicopters.  Additionally     it can  then
  build  fixed wing aircraft.
                                 
                              
                
                              
                                 
                                 Ammo 
    Depot
                              
                                 Provides a few ammo/weapon crates for players
   to  equip    weapons/ammo       from.    Produces 
ammo trucks.  Reloads any nearby
stationary     guns  when  they run out of ammo.
                                 
                              
                
                              
                                 
                                 Repair 
      Depot
                              
                                   Produces 
repair       and   
salvage trucks.  Automatically  repairs 
 nearby damaged vehicles (must be manned).  A commander      can   also 
   produce     
Independent  Salvagers. 
        These will automatically travel  to and salvage      any east 
 or  west    vehicles that have been destroyed nearby.
                                 
                    
                              
                    
                    Field 
Hospital
                               
                    Troops can receive medical attention here.  Additionally,
     players   may choose to respawn at the nearest hospital after death.
                     
                     
                     
                     
                                 
                                 Control         Center
                              
                                 Only accessible by the commander.  This 
  will   allow    a  commander      to  purchase  upgrades and reinforce AI
  teams.    Note    that this structure      allows  the commander 
to   remotely   access all barracks,    light, heavy,  and    air factories 
 for  the purpose   of adding units to  AI  teams.  A  Control    Center 
also  defines a  base.  If units  are  ordered to defend  a town/base 
   they  will proceed  to the nearest Control    Center or town.  Provides 
 Radar  if upgraded (enemy aircraft will show as red dots on the map).
                                 
                    
             
The Options 
Menu
                                              
            The options menu may be accessed from your action menu.  The 
  top   of  the menu displays your personal resources and your side's 
Player Pool (percentage of total income that goes
      to the players).
             
             Option menu options:
                               
                             Respawn Point
  -  This    is the area you respawn at if killed.  Default value
 is the MHQ.
                               
Online
Help   -    Brings  up the help menu for in-game info on how to play.
              
Play Music - If this
is  turned    on  game music will be played at random intervals.
              
Transfer Resources
          -  This will bring up the 
Resource Management menu.   From
 there       you    can  transfer funds to other players.  This is useful
 if  two   players wish to pool their resources to buy a vehicle.
             
Set WP to  Current
       Position    - This will set your waypoint marker to  your  current
    position.
             
Set Waypoint To  
-   This     will    set the your waypoint marker to the coords  in the right 
 boxes    (example:    B5).    This is to set a quick and general  location.
                               
Set 
   Waypoint      To  -    This  is located below the first Set Waypoint 
  button.   It      has 4 boxes    and  can set a much more precise location
  (example: Bb54).
             
Build Queue  -    The 
Build    Queue    keeps track of any troops or vehicles that need to be built 
when    the respective    barracks/factory is available.
             
Delete - Deletes selected 
item   in  Build   Queue.
             
Delete All - Deletes the 
 entire    Build  Queue.
             
                                 
The 
  Map
                                 
                                 A lot of information can be gathered 
   from   the   map.    Every       town that has been taken will be 
labeled.  If a town is 
 currently occupied by friendly troops it will have a 
green circle around it.  If
               a town has been taken from the resistance it will have a flag
   on   it.         If  a  town has been taken from the opposing side
 it  will   have   a target  on   it.  All team leaders and the commander
   are marked   on   the map and  visible    to everyone on the same side.
  Additionally       the Respawn Point  (
Mobile HQ) will    be    labeled.  All
  vehicles  on the player's side will have a 
green dot on the map.  If 
                a vehicle is destroyed it will be displayed with a 
green x.
                                 
                                                                 
                                                                 
    Vehicle Marker        
                               
                           
                           
Destroyed Vehicle Marker
                                 
                                                                 
                                 
                                                                 
                                                                 
            
                Controlled Town            
                             
                              
                 Occupied and Controlled  Town
                                 
                                 
                                      
                                                                        
                    
            
  Enemy Presense Spotted            
                             
                              
              Enemy Base Structure Located
                                 
                                 
      
    The Loadouts Menu
    
       
    
    
       
The Loadouts Menu is accessed from a 
barracks.  From here you can
create a custom loadout or choose from a pre-configured template.
    
    
Your Resources - Current amount of resources available for purchasing
  equipment.
    
Space - Remaining carrying space (out of 10) available to you
for   equipment.
    
Trade-In - Value you will receive for any equipment you were carrying
  prior to entering the loadouts menu.  This is deducted from the cost.
    
Cost - The adjusted cost of all equipment you have selected.  It
  will be subtracted from your resources when you click on Buy.
    
Load Template  - Loads template selection from list below 
into  the loadout menu's selections.  You can then review and make changes
  before purchasing.
    
Buy Template & Exit  - Purchases equipment from template
  that is selected in list below and exits the menu.
    
Save to Custom  - Saves the current loadout to the custom 
slot.   This can then be recalled when needed.
    
Reset - Resets any loadout selections.  The equipment you 
were  carrying when you entered the loadout menu will be displayed.
    
Clear - Clears all selected equipment.  This is useful if 
you  want to start a new loadout from scratch.
     
Cancel - None of the changes you made will take effect and the
 menu  will be exit.
    
Buy - If you can afford the current loadout then the cost will 
be  subtracted from your resources and the menu will exit.
    
    
 
     
                                Team 
    Camera
                                 
                           From the 
Mobile      HQ    you   can  log on to the 
 Team Camera.  This   links with    a satellite     to provide   an overhead
 view of all the teams.  You  can also access the unit's camera remotely
 to get a close view of the situation.   Next      and previous    cycle
  through   the teams and zoom in and  out increases    and decreases   the
 magnification when in the satellite view.  Commanders have 
additional options.
                            
                           
                                
     
                                
                           
                           
                                                                 
                                 Description
                                 
                                 There are eight player teams per side.  They
     are  designated      Alpha    - Hotel.   If a team is not controlled
     by a  player then     an AI will substitute (unless disabled).   If
  the commander doesn't    intervene,       the AI players     will proceed
  to the  nearest hostile   towns and attempt       to capture them.    A
   player receives  a percentage    of the total    resource   income earned.
     The  starting value  is   30% for the player    pool.  This
  means that  30% of all income earned    will go to the player   pool.  This
   resource   income is then divided   equally  amongst the  players and
transferred    to their   budget.   For   example, if  there  is 1 player
on a side   s/he  will receive   30% of the   total income.  If   there
are 3 players   on a side they will   each receive  10% (30% / 3).  Note
 that AIs DO  NOT RECEIVE a percentage.    If  there are no players
on your team then  the percentage can be ignored.    Additionally, players
also earn an  income from a player award pool.  The percentage can be
adjusted by the commander and has a default value of 10%.  This percent
of the total  income is divided amongst player's based on their non-combat 
score.   The more points you have earned, the more of this you will
receive.   A   player may view his/her    income, current resources,
and non-combat  points by choosing score from   the action menu. A player
may also view the  Player Pool percentage  at the top of the 
options  menu.   A commander
    may raise or lower  the player pool/award pool percentage    or 
transfer funds from the his/her
   budget to an individual player.  Non-combat points are also added
to a player's total game score.  
                                 
                                 
Structure        Options
                                 
                                 A player has a few choices at a vehicle
factory.      S/he      may   purchase     an empty vehicle and take
control or   order  troops in.     Alternately,      a player can purchase
a manned   vehicle.   It    will then come with a  complete    crew
if the player   has not  reached his/her    max allowable troops   (12).
 For    example,   a truck  or jeep will  be  constructed with a driver.
   A tank   would    have a driver, gunner,   and commander.  If
a player   wishes to change     his/her personal weapon   loadout s/he can
go to a barracks   and choose    from the list or create a custom loadout.
                                 
                                 
Special
      Vehicles
                                 
                                 Mobile HQ
                                  Anyone near a 
Mobile     HQ    can   log   on to it's satellite
link to view the  
Team   Camera.  This
will allow and overhead view or unit-camera view of all the side's team 
 leaders.
                                 
                                 
Ammo truck
                                 These work just like in a regular OFP game;
  access    reload    vehicle     from   the  action menu.  Additionally
  if one   is near a  stationary   gun  it will  reload  it if empty.  Note
  that   this is much  slower than   having  an ammo depot  in range.   Additionally,
      an ammo  truck has mines,  satchel   charges, AT/AA launchers and some
   firearms   if  you need to resupply.
                                 
                                 
Repair trucks
                                 A player can use a repair truck to fix a 
vehicle     or  nearby    building and create defensive structures.      To 
  fix   a vehicle use   the action menu like you would in a standard     OFP
 game.     To repair   a building drive up near it and remain in the
   truck   until  the repairs   are complete.  Note that anyone from
the right    side may be  present   in the driver seat to administer repairs
so a player    can order a soldier   to the driver's seat as well.  For
 further repair    truck 
options refer
 to the  Commander    section   of this document.
                                 
                                 
Salvage vehicles
                                 A salvage vehicle can be used to salvage 
destroyed      vehicles     for   resources.      To use it simply drive 
up to the    salvage target     and  wait.  After     a while the target 
will disappear    and the resources      will be deposited in    the pool. 
 A commander    may build independent      salvagers which actively 
   seek destroyed vehicles.  Salvage income is divided equally among 
the players.  However,  if a player uses the salvage vehicle s/he will 
earn 50% of the salvage and  earn points.
                                 
                                 
Tips 
   and   Tricks
                                 
                                 If your vehicle is destroyed you can wait
 around    for   a  salvage     vehicle     to  appear.  If it is on
your side   you can   hop  in and  catch   a ride   back  to the nearest
friendly town   or base.    If  it is on the   enemy's   side you can
blow the driver's    head off   and take  it back yourself...;)
                             
                             If a location of interest is found use the 
Set Waypoint from   the   
options menu or alt-click on the
map.  Do not mark text on the map since this can be visible   to BOTH
 sides if you are accidentally in the global channel.
                             
                             Get a complete weapon loadout from the 
Barracks.
                             
                             If you want to increase your income then increase
   the   teams'.      Take      over towns or order your troops to defend
   any   nearby friendly     towns that     are not 
occupied     (no green     circle
     around them on the map).
                                 
    Earn bounties by taking over towns, destroying vehicles, and salvaging
 wreckage.
         
                                 Above all else, protect your base!
                                 
                                 
                                 
                                 
                                 
                                 
                                 
                                                                 
                                  Description
                                 
                                 The commander is responsible for constructing
   the   base   and   reinforcing/ordering        the AI teams.  Additionally,
     the commander    can manage the player    budget,   
transfer funds to a  specific player, 
         and purchase upgrades.
                               
                            Priorities 
and   Base   Management
                                 
                                 A commander has many more responsibilities 
 than a  regular     player.      The  role can be so involved that a
 commander    might only    perform  a  management role the entire game.  Usually
   if a commander     is leading   an assault into battle it is because the
  team is either doing     very well or  very poorly.  It is highly
recommended     that you practice     this role alone  before jumping into
a multiplayer    game as one.  Your     teammates rely heavily on your
ability to play    this role effectively.  At    the beginning of a
game a commander's   first duty is to find a suitable location   for the
base.  Often times   you may start at such a location but it is  random.
 A good location     should be defensible and very flat for the buildings.
 You should  not   create structures on terrain that isn't very level.
 Buildings  should   also not be constructed too closely.  The
 AI can get stuck  navigating    through a tight base.  This takes practice,
  preferrably  offline practice.    ;)
                           
                           Once a suitable location has been found, a good
 choice  for your first structures would be a 
Barracks      and 
Control Center.  Do    
 this    by opening the 
Build Menu.  Note
          that  when you first place a structure it is destroyed.  This
   is   normal    and  it must be 'built up'.  Do this by adding workers
   from   the 
Build       Menu.  The
   more   workers the faster the work gets done but keep     in  mind you
are   on a  tight budget early on.  As soon as your 
Control Center is complete you
      can access it's menu (walk up to it, select Control Center Options
    from      the action menu).  At this point upgrade Infantry to get
 more troop   options at the 
Barracks.
                           
                           Your strategy from here on is up to you.  A 
 
Light Vehicle Factory 
 would             be a good choice so players can purchase cheap vehicles 
 to move   about      the    map.  At this point you will not have much 
 money left.   It      is  recommended  to use the time to order AIs 
and devise a strategy.  As       you gain money  you should create base 
defenses.   A few troops and    guns  should always  be present.  And 
always  keep in mind your player    requests.   A good  commander needs 
to balance  the needs of his/her   team and the  needs of the  base.  As
  the base  nears completion a commander should consider raising the 
player pool percentage (from the Option menu's
   
Transfer Funds menu or Command
menu's    
Resource Management menu)
so  players  can purchase more equipment.
                             
                                 
Structure        Options